
Blender, Adobe Substance Painter, Adobe Premiere Pro, Adobe After Effects
Mount Iso
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It took a bit of getting used to, but I eventually got the hang of the UI, and was able to quickly navigate through the software.
Instead of the earthy-dirt texture shown above, I decided to go for a more ‘rock wall’ vibe on the sides of the main platform.
After sculpting the basic shape of the mountains in Blender, I began on texturing in Substance Painter.
Hopping back over to Blender, I began work on the various weeds and grass that would populate the ground.
A wireframe screenshot of the mountain, showing only the edges and vertices of each mesh.
After finishing the model, all that was left was animation and post-production.
To recreate a full 12 hour cycle, the sun moves from dusk to dawn in 12 seconds, meaning each hour is represented by one second.
I rendered the full 720 frames and took it into Adobe Premiere Pro and After Effects. Here, I animated a thin veil of clouds moving across the landscape to create a serene, tranquil atmosphere.
The weight painting was surprisingly difficult. The red areas show where the weeds and grass will appear most, while the blue areas show where it will appear the least.
It was difficult creating a pattern of grasses that would look natural, and didn’t clip through the other objects like the trees, rocks, or water.
A clay screenshot of the mountain, without textures or lights